What It Is:
A 40-page source of creative motivating ways to Teach & Learn the Basics of the Science of Aging for teachers, learners, and any adults (Not) getting older.
Why You Need It:
The unprecedented growth of the older population has created a demand for well-trained Caregivers with knowledge, understanding, and skills in the field of Aging. The Bureau of Labor Statistics, U.S. Department of Labor, has estimated demand for caregivers will have grown by 36% (Much faster than average) by 2028.
WIOA (Workforce Innovation and Opportunities Act) provides access to the training and education needed by low literacy native English speakers, as well as English as a Second Language (ESL) learners to participate in this dramatically expanding employment opportunity.
The Game of Knowledge: Agreeable Aging provides several rewarding and fun games for teaching the Science of Aging that students respond to and learn from.
What It Does:
Provides, explains, and describes,
A. Definition of Terms.
B. Myth Vs. Fact.
C. The Mind & Senses
D. Illness & Disabilities.
E. Aging in Society.
F. Success in Aging
Starts with basics; progresses to techniques that work with most learning styles
Adds variety, motivation, energy, cooperation, and competition to subject matter and language classrooms, tutoring situations, learning groups, and/or individual study
Includes reproducible classroom-ready materials
By debunking common myths about aging, the games challenge players to think, discuss, and find out a lot more about the subject, the terminology, and the English language.
Also available by request in PRINT, While supply lasts.
Authors: Elaine Kirn-Rubin & Arthur E. Rubin
Suitable for: K-8, Secondary, Young Adult, Adult; Pre-Literate to New Readers; Basic to Beginning Language Learners