Author: Elaine Kirn-Rubin
Suitable for: Secondary, Young Adult, Adult
What They Are:Speaking Card Decks 1 & 2— 90 Traditional English-Language Proverbs. These two 90-card decks can produce your own materials for the “Games of Wisdom” by copying the first half of each proverb on one card (followed by dots . . . ) and the second half (beginning with dots . . . ) on another card of a different
Why You Need It: It is designed to teach not only common sense and culture but also oral language skills. These card decks can be used for speaking/listening activities in speech courses, for oral skills practice in English or ESL, for
small group interaction at meetings and other get-together, and for
individual language learning.
What It Contains:
Game 1 Proverb Concentration:This is a memory game. Adapt the size of the card set to the playing surface, the number of players, and the time available. Probably, one set of 40 matching cards (20 proverbs) is best.
Game 2 Snapping Up Proverbs:Each group of players receives a set of about 40 cards (20 different proverbs). One person shuffles the deck and deals out all the cards roughly evenly among the players. All players place their cards face down in a stack in front of them.
Game 3 Fishing For Proverbs:This game is for two to five players, after they’ve
become somewhat familiar with proverbs. All the cards in a two-colored set of 40 (20 proverbs) are dealt out—so that each player has an approximately equal number of Proverb Beginnings and Proverb Endings. Players hold their cards in one hand, fan-shaped. Anyone with pairs of matching cards (Beginnings + Endings that belong together) removes them from his/her hand, shows and explains them to the group, and puts them face down on the table.
Game 4 Talking About Anything: “Oral Essays”: An instructor or a group leader counts out a number of matching “divided proverb cards” equal to the number of participants. Half will receive Proverb Beginnings. The others will get the matching Endings. As soon as each person receives a card, he/she reads it for meaning. As fast as possible, players find those with matching halves. They write the full proverbs on a board, numbered—perhaps with their names following in parentheses.
Game 5 Creative proverbs: Perhaps this game is best played before the class or whole group become familiar with the most common traditional proverbs in English.