J-01a The Game of Knowledge: Agreeable Aging - Creative, Motivating Ways to Teach & Learn the Basics of the Science or Art of Aging (Instructions/Activities/Ideas)
J-01a The Game of Knowledge: Agreeable Aging - Creative, Motivating Ways to Teach & Learn the Basics of the Science or Art of Aging (Instructions/Activities/Ideas)
Description:
This resource is a comprehensive activity and idea book is designed to foster involvement and knowledge assimilation in the science and art of human aging. Through vibrant visuals, creative teaching strategies, interview questions, surveys, discussion prompts, and humor-infused anecdotes, it provides a versatile framework for educators and learners alike.
Key Components:
- An activity and idea book packed with creative ideas and engaging content concepts.
- Includes a full-sized path board for a Game of Knowledge, making learning interactive and enjoyable.
Pages:
40 pages
Who They're For:
Regular Folks and/or (Academic and/or Practical) (Self-)Teachers & Learners Wanting a Framework for Involvement with Just About Any Subject Matter—in These Examples, the Science & Art of Human Aging.
Why You Need It:
Already convinced that we ourselves and our individual evolutions are worthy subjects of inquiry in (formal) study and/or everyday life? This 40-page Activity & Idea Book is a viable resource for organizing, presenting, and assimilating knowledge and thought integral to courses in, self-study of, and acquisition of agility in “Agreeable Aging.” Whether you’re using it as a “guiding template” for materials / activity design in (un)related subject matter—or it’s the developing topics themselves that motivate you, this Intro Book is a good place to start.
What You’ll / They’ll Do:
[1] Begin your preview or survey with the Cover of Agreeable Aging: Creative, Motivating Ways to Teach & Learn the Basics of the Science & Art. Continue thinking and/or talking about what might be the aims + offerings of its pages—with its Inside Cover, reduced-sized Game Board with Notes, and Table of Contents. Get its Rationale in the Article “Why Communicate Knowledge Through Games.”
[2] Peruse pages 6 to 18 and 20-21—the centerfold, which comprises a full-sized Path Board for a Game of Knowledge and can be removed from a full-color print version of the book to lay out for game play. To answer the question “How Is the Game of Knowledge Played?” skim or study descriptions + instructions for three Game Boards (with “Aging” as their content): (1) Move from Start to Finish, (2) Cover All the Symbols, (3) Score Cards. Use suggestions for Boards One, Two, Three + Questions & Answers (on Cards or in Lists) to teach / learn with available “Agreeable Aging” materials—and/or to apply them to relevant content of your own.
[3] With its title “Attitude is Everything: Interview Questions & Surveys,” page 19 offers steps to follow + Sample Queries designed to get participants to share their own experiences, beliefs, comments, and questions. Pages 22– 26 cover “The Game of Wisdom: Using One-Liners for Teaching & Learning Content.” Four sets of ten items each—all related to aging—follow. “But What Do You Think?” on pages 27-28 provokes Discussion—with eight (8) stereotypical Points of View offered up for grabs with their Opposites. And finally, on pages 29-37, there’s a section called “Lighten Up—Adding Humor to the Game of Knowledge.” For (re)telling, appreciation, and insight, eighteen (18) commonly-told or new anecdotes and jokes are supplied.