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A-03.05: Play Alphabet Bingo & Lotto with Larger Grids or Boards

A-03.05: Play Alphabet Bingo & Lotto with Larger Grids or Boards

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Description:

This comprehensive resource provides three sets of Caller Cards (Block Upper-Case, Block Lower-Case, and Times New Roman Pairings) and eight distinct 16-box grids for each game. With larger groupings of 16 letters at a time, learners can practice understanding and associating the names and appearance of the English alphabet in an engaging and interactive way.

Key Components:

  • Caller Cards for Bingo or Matching.
  • 16-Box Bingo/Lotto Grids.

Pages:

17 Pages

Who They're For:

  • High-beginning language learners and new readers of English seeking engaging and interactive alphabet learning resources.
  • Teachers and helpers who support language learners in their alphabet acquisition journey.

Why You Need Them: 

As language learners and readers progress, they can practice understanding and saying the names of the 26 letters of the English alphabet—and associating these with their appearance—in larger groupings, like 16 (out of 26) at a time. 

What You’ll Do: 

  • To use as Caller Cards for Bingo or Matching Cards for Lotto, make at least one set each of upper-case letters A-Z, of lower-case letters a-z, and of letter pairings Aa-ZzNote that each card includes hand-printing guidelines, pronunciation of its letter name, and symbols for the sound(s)it may stand for. You may or may not choose to print out identifying Card Backs on the other side.
  • For each of three games, make as many copies as you need of the 8 variants of each 16-box Bingo/Lotto Grid. These may be printed out one– or two-sided (flipped along their long edge, horizontally). Tips for learning and gameplay can be cut from the side of each page and handed out. 
  • Customize procedures to each unique group. Teach and learn the English alphabet through game prep, play, and follow-up.

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    Description:

    This comprehensive resource provides three sets of Caller Cards (Block Upper-Case, Block Lower-Case, and Times New Roman Pairings) and eight distinct 16-box grids for each game. With larger groupings of 16 letters at a time, learners can practice understanding and associating the names and appearance of the English alphabet in an engaging and interactive way.

    Key Components:

    • Caller Cards for Bingo or Matching.
    • 16-Box Bingo/Lotto Grids.

    Pages:

    17 Pages

    Who They're For:

    • High-beginning language learners and new readers of English seeking engaging and interactive alphabet learning resources.
    • Teachers and helpers who support language learners in their alphabet acquisition journey.

    Why You Need Them: 

    As language learners and readers progress, they can practice understanding and saying the names of the 26 letters of the English alphabet—and associating these with their appearance—in larger groupings, like 16 (out of 26) at a time. 

    What You’ll Do: 

    • To use as Caller Cards for Bingo or Matching Cards for Lotto, make at least one set each of upper-case letters A-Z, of lower-case letters a-z, and of letter pairings Aa-ZzNote that each card includes hand-printing guidelines, pronunciation of its letter name, and symbols for the sound(s)it may stand for. You may or may not choose to print out identifying Card Backs on the other side.
    • For each of three games, make as many copies as you need of the 8 variants of each 16-box Bingo/Lotto Grid. These may be printed out one– or two-sided (flipped along their long edge, horizontally). Tips for learning and gameplay can be cut from the side of each page and handed out. 
    • Customize procedures to each unique group. Teach and learn the English alphabet through game prep, play, and follow-up.

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