A3.5 Play Alphabet Bingo & Lotto with Larger Grids or Boards
Know the Alphabet
3 Sets of 26 Caller Cards Each: Block Upper-Case, Block Lower-Case, & Times New Roman Pairings. 8 Distinct 16-Box Grids for Each Game.
Who They’re For: High-Beginning Language Learners & New Readers of English. Teachers & Helpers.
Why You Need Them: As language learners and readers progress, they can practice understanding and saying the names of the 26 letters of the English alphabet—and associating these with their appearance—in larger groupings, like 16 (out of 26) at a time.
What You’ll Do:
 To use as Caller Cards for Bingo or Matching Cards for Lotto, make at least one set each of upper-case letters A-Z, of lower-case letters a-z, and of letter pairings Aa-Zz. Note that each card includes hand-printing guidelines, pronunciation of its letter name, and symbols for the sound(s) it may stand for. You may or may not choose to print out identifying Card Backs on the other side.
 For each of three games, make as many copies as you need of the 8 variants of each 16-box Bingo/Lotto Grid. These may be printed out one– or two-sided (flipped along their long edge, horizontally). Tips for learning and game play can be cut from the side of each page and handed out.
 Customize procedures to each unique group. Teach and learn the English alphabet through game prep, play, and follow-up.