Three (3) Game-Board Versions = (1) Pathboard: Move from Start to Finish, (2) Cover All the Symbols, (3) Score Cards—Based on The Game of Knowledge: Agreeable Aging. Useable with Any Teachable / Learnable Content Comprised of Questions & Answers. Also, 9 Pages of Game-Play Instructions Excerpted From J-01.01 Resource Book.
Who It’s For: Regular Folks or (Self-)Teachers Wanting to Print Out Game-Boards (Templates) to Play On (Re: Agreeable Aging) and/or to Adapt to the Acquisition of Knowledge in Other Subjects
Why You Need It: Included in Download J-01.01 The Game of Knowledge: Agreeable Aging Activity & Idea Resource Book are four pages of Game Boards—pages 20 & 21 to remove as a two-page 17” x 11” centerfold; pages 15 & 18 as 8.5” x 11’ images to reproduce in whatever (smaller or larger) sizes fit your purposes. In J-01.02 a, b, c are (samples of) 324 Question & Answer Cards to use for content. And in J-01.03 are Quiz Handouts designed to teach / learn the same or equivalent material.
Here in J-01.01Xtra are the three Game of Knowledge Board images to work with directly. Also excerpted from the Resource Book into J-01.01Xtra are detailed Instructions on Ways to Use the Boards in Learning Games.
What You’ll / They’ll Do:
 Print out Game Board One (1): Move from Start to Finish in color on 11” x 17” (stiff) paper or card stock; if you want an even bigger Board to work or play with, print it in segments to join with tape. Understand how the Board is designed for game play: Players put their markers on the “Start Here” Star and try to reach “Finish Here & Win!” as quickly as possible. To do so, in turn each competitor giving a correct Answer to a (Level 1, 2, or 3) Question on one of six Topics moves his/her Marker forward 1, 2, or 3 spaces—or backward for a wrong response.
 For Game Board Two (2): Cover All the Symbols, any numbers of copies can be printed out. Whether players each have a Board of their own or prefer to place their markers on a large Group Board for everyone, the object is to be the first to “take all the shapes”—the three Circles under A. Definitions of Terms; the three Rectangles for B. Myth Vs. Fact; and so on through the three Stars related to Success in Aging. To play, each participant in turn requests a not yet covered “Question Form” (1, 2, or 3) of a “Category” (A, B, C, D, E, or F) and attempts to respond correctly (or acceptably) to its query.
 To win using Game Board Three (3): Score Cards, participants aim to fill as many of the 324 Boxes—designated A-1, A-2, A-3, . . . A-54; B-1, B-2, . . . B-54, etc.—as they can by answering Questions correctly, which entitles them to place their initials in the boxes they “take.” For this version, it might work best to go through all of the True / False Items first, then the Multiple-Choice, and finally the Short Answers. And once a box is “occupied,” no one else gets a chance to answer that question. The winner(s) are the competitors whose initials (markings) appear the most often on the Board. Alternatively, each competitor gets his/her/their own Game Board Three—on which they put a number of points according to the Level of Question 1, 2, 3 they answer successfully.
 Of course, the three (3) Game of Knowledge Boards One, Two, Three were designed for use with six (6) 54-Card Decks of Questions of three (3) Versions / Forms each—for a total of 972 Items featuring 324 discrete pieces of information or learning points—like those of The Game of Knowledge: Agreeable Aging. Even so, their colorful images and purposeful designs make them adaptable for Question & Answer Games on just about any subject matter that might appear in a Course Title—Citizenship, (a period or location of) History; a (Social) Science; etc.
Most important is that your content be divided into six (sub)topic areas: such as A. Definitions of Terms, B. Myth Vs. Fact; C. (another Area of Interest related to the Game Title); D. Relevant Problems / Issues; E. (the general subject) In Society; and F. Success (in the subject matter). Your Items & Responses can be of three types or levels of challenge ((Yes/No, Multiple-Choice, Short-Answer) or not—in which case they can all be of yet another format (like Fill-in-the-Blank) or of different types. The Questions (& Answers) can appear on separated Cards and/or in Lists to read aloud from. Game Rules & Learning Procedures can be the same as or vary from those of The Game of Knowledge: Agreeable Aging, and so on and so on.